PinnedKim OanhinPrototyprCase study: AR— an escape from the life of four-wall? | SUGOSUGO (Stand Up! Get Out!) is an experience that encourage office workers or students to stand up and go around after sitting for a long…Aug 6, 2021Aug 6, 2021
PinnedKim OanhinPrototyprHow do people read? Understand to improve your design.Understanding how people read is essential for designers, particularly important to those who create products that involve reading…Jun 11, 20211Jun 11, 20211
PinnedKim OanhinPrototyprVR experience for the soul — Soulvana case study.My first approach to create a VR experience and it’s a land for your mental health — SoulvanaJun 9, 20217Jun 9, 20217
Kim OanhinPrototyprCase study: One-child Policy in China — VR experience | HeihaiziAbout HeihaiziJun 14, 2021Jun 14, 2021
Kim OanhinPrototyprCase Study: Sacred space in VR — Vietnamese Buddhist Devotees (Part 1)An approach from a non-religion of building a sacred space in VR during the Corona-virus pandemic.Jun 6, 2021Jun 6, 2021
Kim Oanh6 primary principles in Graphic Design that you should know [part 2]To see part 1: https://medium.com/@phan.design/p1-design-definitions-principles-elements-and-visual-relationships-bd885881415fMay 31, 2019May 31, 2019
Kim Oanh6 primary principles in Graphic Design that you should know [part 1]Human psychology often looks for harmony and ways to solve problems in daily life. When you realize that your life or work environment…May 29, 20191May 29, 20191